Game Maker For Mac Os X

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So, last night, for the first time I tried building a Game Maker Studio project to OS X. I was a little surprised to discover that apparently GM:Studio needs to connect to a Mac OS X system in order to complete its build process. This makes it a little bit of a problem to build OS X projects.

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The programming language is Game Maker Studio's built in language, GML. OSes are Vista (tested) but most other Windows OSes should work, and I believe if you have Wine you can run it on the Linux/Mac family (I think Wine is also for Mac). Backing engines: Just a movement & speech engine I found a few years back, everything else I'm writing. Requires glibc 2.17. Suits most recent GNU/Linux distributions. Blender 2.90.1 was released on September 23, 2020md5 sha256.

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I guess the upshot of that is that it means that it is impossible to create OS X builds in a dev environment where there is no means to test them. On the other hand, I guess the true cost of Studio is around $2500 since I have to buy a Mac. But hey, I suppose that could be a tax deductible expense if I’m buying it for business purposes. I know they make them cheaper, but I probably wouldn’t buy a mini. Eh, maybe. I’ll have to kick it around and decide, but I’m more into the idea of getting a MacBook Pro.